using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum BuffType
{
    Damage,
    Denfense
};
[CreateAssetMenu(fileName = "new BuffData", menuName = "Buff/BuffData")]
public class Buff : ScriptableObject
{
    public BuffType buffType;
    public float Value;
    public bool isBuffing;
    public float currentBuffTime;
    public float TemplateBuffTime;
    public GameObject effect;
}
